Replaced spaces with tabs (Q3 code style).

This commit is contained in:
Artem Kharytoniuk 2017-05-27 23:36:45 +03:00
parent 077f519ac6
commit 6079758830
8 changed files with 1533 additions and 1535 deletions

View File

@ -802,15 +802,13 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
else if (backEnd.viewParms.isPortal) else if (backEnd.viewParms.isPortal)
pipeline = pStage->vk_portal_pipeline; pipeline = pStage->vk_portal_pipeline;
Vk_Depth_Range depth_range; Vk_Depth_Range depth_range = Vk_Depth_Range::normal;
if (input->shader->isSky) { if (input->shader->isSky) {
depth_range = Vk_Depth_Range::force_one; depth_range = Vk_Depth_Range::force_one;
if (r_showsky->integer) if (r_showsky->integer)
depth_range = Vk_Depth_Range::force_zero; depth_range = Vk_Depth_Range::force_zero;
} else if (backEnd.currentEntity->e.renderfx & RF_DEPTHHACK) { } else if (backEnd.currentEntity->e.renderfx & RF_DEPTHHACK) {
depth_range = Vk_Depth_Range::weapon; depth_range = Vk_Depth_Range::weapon;
} else {
depth_range = Vk_Depth_Range::normal;
} }
if (r_lightmap->integer && multitexture) if (r_lightmap->integer && multitexture)