Replaced spaces with tabs (Q3 code style).
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077f519ac6
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6079758830
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@ -802,15 +802,13 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
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else if (backEnd.viewParms.isPortal)
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else if (backEnd.viewParms.isPortal)
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pipeline = pStage->vk_portal_pipeline;
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pipeline = pStage->vk_portal_pipeline;
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Vk_Depth_Range depth_range;
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Vk_Depth_Range depth_range = Vk_Depth_Range::normal;
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if (input->shader->isSky) {
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if (input->shader->isSky) {
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depth_range = Vk_Depth_Range::force_one;
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depth_range = Vk_Depth_Range::force_one;
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if (r_showsky->integer)
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if (r_showsky->integer)
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depth_range = Vk_Depth_Range::force_zero;
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depth_range = Vk_Depth_Range::force_zero;
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} else if (backEnd.currentEntity->e.renderfx & RF_DEPTHHACK) {
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} else if (backEnd.currentEntity->e.renderfx & RF_DEPTHHACK) {
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depth_range = Vk_Depth_Range::weapon;
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depth_range = Vk_Depth_Range::weapon;
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} else {
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depth_range = Vk_Depth_Range::normal;
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}
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}
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if (r_lightmap->integer && multitexture)
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if (r_lightmap->integer && multitexture)
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