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@ -35,6 +35,12 @@ enum class Vk_Shadow_Phase {
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fullscreen_quad_rendering
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};
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enum class Vk_Depth_Range {
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normal, // [0..1]
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force_zero, // [0..0]
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force_one // [1..1]
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};
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struct Vk_Sampler_Def {
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bool repeat_texture = false; // clamp/repeat texture addressing mode
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int gl_mag_filter = 0; // GL_XXX mag filter
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@ -90,7 +96,7 @@ VkPipeline vk_find_pipeline(const Vk_Pipeline_Def& def);
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VkRect2D vk_get_scissor_rect();
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void vk_clear_attachments(bool clear_stencil, bool fast_sky);
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void vk_bind_resources_shared_between_stages();
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void vk_bind_stage_specific_resources(VkPipeline pipeline, bool multitexture, bool sky);
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void vk_bind_stage_specific_resources(VkPipeline pipeline, bool multitexture, Vk_Depth_Range depth_range);
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void vk_begin_frame();
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void vk_end_frame();
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@ -169,6 +175,8 @@ struct Vk_Instance {
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// dim 1 is directly a cullType_t enum value.
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// dim 2 is a polygon offset value (0 - off, 1 - on).
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VkPipeline dlight_pipelines[2][3][2];
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VkPipeline tris_debug_pipeline;
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};
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struct Vk_Resources {
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