Updated project structure:

moved visual-studio folder one level up,
  updated relative paths in vs project files.
  removed 3rd party folder, put corresponding headers directly into renderer's source code.
This commit is contained in:
Artem Kharytoniuk 2017-05-26 12:50:02 +03:00
parent 0cc338ba62
commit 2ed689cc30
35 changed files with 645 additions and 647 deletions

14
.gitignore vendored
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@ -1,14 +1,14 @@
bin/
*.opendb *.opendb
*.opensdf *.opensdf
*.sdf *.sdf
*.suo *.suo
*.user *.user
config/visual-studio/.vs/ bin/
config/visual-studio/vk_layer_settings.txt
config/visual-studio/vk_report
config/visual-studio/*.log
config/visual-studio/*.psess
config/visual-studio/*.vspx
tools/bin2hex.exe tools/bin2hex.exe
tools/bin2hex.obj tools/bin2hex.obj
visual-studio/.vs/
visual-studio/vk_layer_settings.txt
visual-studio/vk_report
visual-studio/*.log
visual-studio/*.psess
visual-studio/*.vspx

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@ -46,10 +46,10 @@ static void* q3_stbi_realloc(void* p, size_t old_size, size_t new_size) {
#define STBI_FREE q3_stbi_free #define STBI_FREE q3_stbi_free
#define STBI_REALLOC_SIZED q3_stbi_realloc #define STBI_REALLOC_SIZED q3_stbi_realloc
#define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h" #include "jpeg/stb_image.h"
#define TJE_IMPLEMENTATION #define TJE_IMPLEMENTATION
#include "tiny_jpeg.h" #include "jpeg/tiny_jpeg.h"
static void LoadBMP( const char *name, byte **pic, int *width, int *height ); static void LoadBMP( const char *name, byte **pic, int *width, int *height );
static void LoadTGA( const char *name, byte **pic, int *width, int *height ); static void LoadTGA( const char *name, byte **pic, int *width, int *height );

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@ -103,196 +103,196 @@
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