Updated QVM build scripts.
This commit is contained in:
parent
ce760440ae
commit
1bdb16d979
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@ -2,65 +2,63 @@ rem make sure we have a safe environement
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set LIBRARY=
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set INCLUDE=
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mkdir vm
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cd vm
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set cc=lcc -DQ3_VM -DCGAME -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
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mkdir ..\..\intermediate\vm\cgame
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cd ..\..\intermediate\vm\cgame
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rem update PATH variable to point to the quake3 sdk tools
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set PATH=.\..\..\win32\mod-sdk-setup\bin;%PATH%
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set PATH=..\..\..\tools\bin;%PATH%
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%cc% ../../game/bg_misc.c
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set src=..\..\..\source
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set cc=lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I%src%\cgame -I%src%\game -I%src%\ui %1
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%cc% %src%/game/bg_misc.c
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@if errorlevel 1 goto quit
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%cc% ../../game/bg_pmove.c
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%cc% %src%/game/bg_pmove.c
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@if errorlevel 1 goto quit
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%cc% ../../game/bg_slidemove.c
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%cc% %src%/game/bg_slidemove.c
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@if errorlevel 1 goto quit
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%cc% ../../game/bg_lib.c
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%cc% %src%/game/bg_lib.c
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@if errorlevel 1 goto quit
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%cc% ../../game/q_math.c
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%cc% %src%/game/q_math.c
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@if errorlevel 1 goto quit
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%cc% ../../game/q_shared.c
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%cc% %src%/game/q_shared.c
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@if errorlevel 1 goto quit
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%cc% ../cg_consolecmds.c
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%cc% %src%/cgame/cg_consolecmds.c
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@if errorlevel 1 goto quit
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%cc% ../cg_draw.c
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%cc% %src%/cgame/cg_draw.c
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@if errorlevel 1 goto quit
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%cc% ../cg_drawtools.c
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%cc% %src%/cgame/cg_drawtools.c
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@if errorlevel 1 goto quit
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%cc% ../cg_effects.c
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%cc% %src%/cgame/cg_effects.c
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@if errorlevel 1 goto quit
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%cc% ../cg_ents.c
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%cc% %src%/cgame/cg_ents.c
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@if errorlevel 1 goto quit
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%cc% ../cg_event.c
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%cc% %src%/cgame/cg_event.c
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@if errorlevel 1 goto quit
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%cc% ../cg_info.c
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%cc% %src%/cgame/cg_info.c
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@if errorlevel 1 goto quit
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%cc% ../cg_localents.c
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%cc% %src%/cgame/cg_localents.c
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@if errorlevel 1 goto quit
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%cc% ../cg_main.c
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%cc% %src%/cgame/cg_main.c
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@if errorlevel 1 goto quit
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%cc% ../cg_marks.c
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%cc% %src%/cgame/cg_marks.c
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@if errorlevel 1 goto quit
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%cc% ../cg_players.c
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%cc% %src%/cgame/cg_players.c
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@if errorlevel 1 goto quit
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%cc% ../cg_playerstate.c
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%cc% %src%/cgame/cg_playerstate.c
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@if errorlevel 1 goto quit
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%cc% ../cg_predict.c
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%cc% %src%/cgame/cg_predict.c
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@if errorlevel 1 goto quit
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%cc% ../cg_scoreboard.c
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%cc% %src%/cgame/cg_scoreboard.c
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@if errorlevel 1 goto quit
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%cc% ../cg_servercmds.c
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%cc% %src%/cgame/cg_servercmds.c
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@if errorlevel 1 goto quit
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%cc% ../cg_snapshot.c
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%cc% %src%/cgame/cg_snapshot.c
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@if errorlevel 1 goto quit
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%cc% ../cg_view.c
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%cc% %src%/cgame/cg_view.c
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@if errorlevel 1 goto quit
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%cc% ../cg_weapons.c
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%cc% %src%/cgame/cg_weapons.c
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@if errorlevel 1 goto quit
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q3asm -f ../cgame
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q3asm -f %src%/cgame/cgame
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:quit
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cd ..
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cd %src%/cgame
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@ -1,6 +1,6 @@
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-o "\quake3\baseq3\vm\cgame"
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-o "..\..\..\binaries\vm\cgame.qvm"
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cg_main
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..\cg_syscalls
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..\..\..\source\cgame\cg_syscalls
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cg_consolecmds
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cg_draw
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cg_drawtools
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@ -2,87 +2,87 @@ rem make sure we have a safe environement
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set LIBRARY=
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set INCLUDE=
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mkdir vm
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cd vm
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set cc=lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
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mkdir ..\..\intermediate\vm\game
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cd ..\..\intermediate\vm\game
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rem update PATH variable to point to the quake3 sdk tools
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set PATH=.\..\..\win32\mod-sdk-setup\bin;%PATH%
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set PATH=..\..\..\tools\bin;%PATH%
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%cc% ../g_main.c
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set src=..\..\..\source
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set cc=lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I%src%\cgame -I%src%\game -I%src%\ui %1
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%cc% %src%/game/g_main.c
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@if errorlevel 1 goto quit
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%cc% ../g_syscalls.c
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%cc% %src%/game/g_syscalls.c
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@if errorlevel 1 goto quit
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%cc% ../bg_misc.c
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%cc% %src%/game/bg_misc.c
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@if errorlevel 1 goto quit
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%cc% ../bg_lib.c
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%cc% %src%/game/bg_lib.c
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@if errorlevel 1 goto quit
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%cc% ../bg_pmove.c
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%cc% %src%/game/bg_pmove.c
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@if errorlevel 1 goto quit
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%cc% ../bg_slidemove.c
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%cc% %src%/game/bg_slidemove.c
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@if errorlevel 1 goto quit
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%cc% ../q_math.c
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%cc% %src%/game/q_math.c
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@if errorlevel 1 goto quit
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%cc% ../q_shared.c
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%cc% %src%/game/q_shared.c
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@if errorlevel 1 goto quit
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%cc% ../ai_dmnet.c
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%cc% %src%/game/ai_dmnet.c
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@if errorlevel 1 goto quit
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%cc% ../ai_dmq3.c
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%cc% %src%/game/ai_dmq3.c
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@if errorlevel 1 goto quit
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%cc% ../ai_main.c
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%cc% %src%/game/ai_main.c
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@if errorlevel 1 goto quit
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%cc% ../ai_chat.c
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%cc% %src%/game/ai_chat.c
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@if errorlevel 1 goto quit
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%cc% ../ai_cmd.c
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%cc% %src%/game/ai_cmd.c
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@if errorlevel 1 goto quit
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%cc% ../ai_team.c
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%cc% %src%/game/ai_team.c
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@if errorlevel 1 goto quit
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%cc% ../g_active.c
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%cc% %src%/game/g_active.c
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@if errorlevel 1 goto quit
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%cc% ../g_arenas.c
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%cc% %src%/game/g_arenas.c
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@if errorlevel 1 goto quit
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%cc% ../g_bot.c
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%cc% %src%/game/g_bot.c
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@if errorlevel 1 goto quit
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%cc% ../g_client.c
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%cc% %src%/game/g_client.c
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@if errorlevel 1 goto quit
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%cc% ../g_cmds.c
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%cc% %src%/game/g_cmds.c
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@if errorlevel 1 goto quit
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%cc% ../g_combat.c
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%cc% %src%/game/g_combat.c
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@if errorlevel 1 goto quit
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%cc% ../g_items.c
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%cc% %src%/game/g_items.c
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@if errorlevel 1 goto quit
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%cc% ../g_mem.c
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%cc% %src%/game/g_mem.c
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@if errorlevel 1 goto quit
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%cc% ../g_misc.c
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%cc% %src%/game/g_misc.c
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@if errorlevel 1 goto quit
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%cc% ../g_missile.c
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%cc% %src%/game/g_missile.c
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@if errorlevel 1 goto quit
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%cc% ../g_mover.c
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%cc% %src%/game/g_mover.c
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@if errorlevel 1 goto quit
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%cc% ../g_session.c
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%cc% %src%/game/g_session.c
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@if errorlevel 1 goto quit
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%cc% ../g_spawn.c
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%cc% %src%/game/g_spawn.c
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@if errorlevel 1 goto quit
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%cc% ../g_svcmds.c
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%cc% %src%/game/g_svcmds.c
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@if errorlevel 1 goto quit
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%cc% ../g_target.c
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%cc% %src%/game/g_target.c
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@if errorlevel 1 goto quit
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%cc% ../g_team.c
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%cc% %src%/game/g_team.c
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@if errorlevel 1 goto quit
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%cc% ../g_trigger.c
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%cc% %src%/game/g_trigger.c
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@if errorlevel 1 goto quit
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%cc% ../g_utils.c
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%cc% %src%/game/g_utils.c
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@if errorlevel 1 goto quit
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%cc% ../g_weapon.c
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%cc% %src%/game/g_weapon.c
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@if errorlevel 1 goto quit
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%cc% ../ai_vcmd.c
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%cc% %src%/game/ai_vcmd.c
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@if errorlevel 1 goto quit
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q3asm -f ../game
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q3asm -f %src%/game/game
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:quit
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cd ..
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cd %src%/game
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@ -1,6 +1,6 @@
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-o "\quake3\baseq3\vm\qagame"
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-o "..\..\..\binaries\vm\qagame.qvm"
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g_main
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..\g_syscalls
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..\..\..\source\game\g_syscalls
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bg_misc
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bg_lib
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bg_pmove
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@ -2,102 +2,97 @@ rem make sure we have a safe environement
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set LIBRARY=
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set INCLUDE=
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mkdir vm
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cd vm
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mkdir ..\..\intermediate\vm\ui
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cd ..\..\intermediate\vm\ui
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set cc=lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui %1
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set PATH=..\..\..\tools\bin;%PATH%
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rem update PATH variable to point to the quake3 sdk tools
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set PATH=.\..\..\win32\mod-sdk-setup\bin;%PATH%
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set src=..\..\..\source
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set cc=lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I%src%\cgame -I%src%\game -I%src%\ui %1
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_main.c
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%cc% %src%/q3_ui/ui_main.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_cdkey.c
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%cc% %src%/q3_ui/ui_cdkey.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_ingame.c
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%cc% %src%/q3_ui/ui_ingame.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_serverinfo.c
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%cc% %src%/q3_ui/ui_serverinfo.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_confirm.c
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%cc% %src%/q3_ui/ui_confirm.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_setup.c
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%cc% %src%/q3_ui/ui_setup.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../../game/bg_misc.c
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%cc% %src%/game/bg_misc.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../../game/bg_lib.c
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%cc% %src%/game/bg_lib.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../../game/q_math.c
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%cc% %src%/game/q_math.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../../game/q_shared.c
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%cc% %src%/game/q_shared.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_gameinfo.c
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%cc% %src%/q3_ui/ui_gameinfo.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_atoms.c
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%cc% %src%/q3_ui/ui_atoms.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_connect.c
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%cc% %src%/q3_ui/ui_connect.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_controls2.c
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%cc% %src%/q3_ui/ui_controls2.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_demo2.c
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%cc% %src%/q3_ui/ui_demo2.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_mfield.c
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%cc% %src%/q3_ui/ui_mfield.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_credits.c
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%cc% %src%/q3_ui/ui_credits.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_menu.c
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%cc% %src%/q3_ui/ui_menu.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_options.c
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%cc% %src%/q3_ui/ui_options.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_display.c
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%cc% %src%/q3_ui/ui_display.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_sound.c
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%cc% %src%/q3_ui/ui_sound.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_network.c
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%cc% %src%/q3_ui/ui_network.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_playermodel.c
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%cc% %src%/q3_ui/ui_playermodel.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_players.c
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%cc% %src%/q3_ui/ui_players.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_playersettings.c
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%cc% %src%/q3_ui/ui_playersettings.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_preferences.c
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%cc% %src%/q3_ui/ui_preferences.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_qmenu.c
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%cc% %src%/q3_ui/ui_qmenu.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_servers2.c
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%cc% %src%/q3_ui/ui_servers2.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_sparena.c
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%cc% %src%/q3_ui/ui_sparena.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_specifyserver.c
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%cc% %src%/q3_ui/ui_specifyserver.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_splevel.c
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%cc% %src%/q3_ui/ui_splevel.c
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@if errorlevel 1 goto quit
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lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_sppostgame.c
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%cc% %src%/q3_ui/ui_sppostgame.c
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@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_startserver.c
|
||||
%cc% %src%/q3_ui/ui_startserver.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_team.c
|
||||
%cc% %src%/q3_ui/ui_team.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_video.c
|
||||
%cc% %src%/q3_ui/ui_video.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_cinematics.c
|
||||
%cc% %src%/q3_ui/ui_cinematics.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_spskill.c
|
||||
%cc% %src%/q3_ui/ui_spskill.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_addbots.c
|
||||
%cc% %src%/q3_ui/ui_addbots.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_removebots.c
|
||||
%cc% %src%/q3_ui/ui_removebots.c
|
||||
@if errorlevel 1 goto quit
|
||||
rem lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_loadconfig.c
|
||||
rem @if errorlevel 1 goto quit
|
||||
rem lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_saveconfig.c
|
||||
rem @if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_teamorders.c
|
||||
%cc% %src%/q3_ui/ui_teamorders.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_mods.c
|
||||
%cc% %src%/q3_ui/ui_mods.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
|
||||
q3asm -f ../q3_ui
|
||||
q3asm -f %src%/q3_ui/q3_ui
|
||||
:quit
|
||||
cd ..
|
||||
cd %src%/q3_ui
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
-o "\quake3\baseq3\vm\ui"
|
||||
-o "..\..\..\binaries\vm\ui.qvm"
|
||||
ui_main
|
||||
..\ui_syscalls
|
||||
..\..\..\source\q3_ui\ui_syscalls
|
||||
ui_gameinfo
|
||||
ui_atoms
|
||||
ui_cinematics
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user