Update README.md
This commit is contained in:
parent
a01a151b2b
commit
11e6e7d470
|
|
@ -1,4 +1,4 @@
|
||||||
# Welcome to the Quake 3 source code!
|
# Welcome to Quake 3 source code!
|
||||||
|
|
||||||
<img src="https://ci.appveyor.com/api/projects/status/github/kennyalive/Quake-III-Arena-Kenny-Edition?svg=true" alt="Project Badge">
|
<img src="https://ci.appveyor.com/api/projects/status/github/kennyalive/Quake-III-Arena-Kenny-Edition?svg=true" alt="Project Badge">
|
||||||
|
|
||||||
|
|
@ -15,7 +15,7 @@ Vulkan backend provides the same graphics features as original OpenGL-based one
|
||||||
* **r_renderAPI** - 3D API to use. Requires vid_restart.
|
* **r_renderAPI** - 3D API to use. Requires vid_restart.
|
||||||
* 0 - OpenGL
|
* 0 - OpenGL
|
||||||
* 1 - Vulkan
|
* 1 - Vulkan
|
||||||
* 2 - DX12 (if enabled, see below).
|
* 2 - DX12 (if enabled, see below)
|
||||||
|
|
||||||
* **r_twinMode** - Debug feature to compare rendering output between OpenGL/Vulkan/DX12 APIs. Requires vid_restart.
|
* **r_twinMode** - Debug feature to compare rendering output between OpenGL/Vulkan/DX12 APIs. Requires vid_restart.
|
||||||
|
|
||||||
|
|
@ -31,6 +31,6 @@ DirectX 12 backend implementation is provided mostly for educational purposes an
|
||||||
## Visual Studio
|
## Visual Studio
|
||||||
The project files are provided for Visual Studio 2017. Free community version is available online.
|
The project files are provided for Visual Studio 2017. Free community version is available online.
|
||||||
|
|
||||||
To start the game from visual studio in quake3 project's properties go to `Debugging->Command Arguments` and specify command line like the following with the path changed to actual game location: `+set fs_basepath e:/games/quake3`
|
To start the game from visual studio in quake3 project's properties go to `Debugging->Command Arguments` and specify command line in the form: `+set fs_basepath <quake3/installation/directory>`
|
||||||
|
|
||||||

|

|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user