Update README.md

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# Welcome to the Quake 3 source code! # Welcome to Quake 3 source code!
<img src="https://ci.appveyor.com/api/projects/status/github/kennyalive/Quake-III-Arena-Kenny-Edition?svg=true" alt="Project Badge"> <img src="https://ci.appveyor.com/api/projects/status/github/kennyalive/Quake-III-Arena-Kenny-Edition?svg=true" alt="Project Badge">
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* **r_renderAPI** - 3D API to use. Requires vid_restart. * **r_renderAPI** - 3D API to use. Requires vid_restart.
* 0 - OpenGL * 0 - OpenGL
* 1 - Vulkan * 1 - Vulkan
* 2 - DX12 (if enabled, see below). * 2 - DX12 (if enabled, see below)
* **r_twinMode** - Debug feature to compare rendering output between OpenGL/Vulkan/DX12 APIs. Requires vid_restart. * **r_twinMode** - Debug feature to compare rendering output between OpenGL/Vulkan/DX12 APIs. Requires vid_restart.
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## Visual Studio ## Visual Studio
The project files are provided for Visual Studio 2017. Free community version is available online. The project files are provided for Visual Studio 2017. Free community version is available online.
To start the game from visual studio in quake3 project's properties go to `Debugging->Command Arguments` and specify command line like the following with the path changed to actual game location: `+set fs_basepath e:/games/quake3` To start the game from visual studio in quake3 project's properties go to `Debugging->Command Arguments` and specify command line in the form: `+set fs_basepath <quake3/installation/directory>`
![quake3-ke](https://user-images.githubusercontent.com/4964024/28160268-4f0707d4-67c8-11e7-9009-8540789aab0b.jpeg) ![quake3-ke](https://user-images.githubusercontent.com/4964024/28160268-4f0707d4-67c8-11e7-9009-8540789aab0b.jpeg)