DX12: removed some compilation dependencies.

This commit is contained in:
Artem Kharytoniuk 2017-12-23 12:10:05 +01:00
parent 34e9bf7ab9
commit 02b2c5a254
4 changed files with 94 additions and 71 deletions

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@ -1,14 +1,12 @@
#include "tr_local.h" #include "tr_local.h"
#include "../../engine/platform/win_local.h"
#include <chrono> #include <chrono>
#include <functional> #include <functional>
#include "D3d12.h" #include "D3d12.h"
#include "D3d12SDKLayers.h"
#include "DXGI1_4.h" #include "DXGI1_4.h"
#include "wrl.h"
#include "d3dx12.h" #include "d3dx12.h"
#include <DirectXMath.h>
const int VERTEX_CHUNK_SIZE = 512 * 1024; const int VERTEX_CHUNK_SIZE = 512 * 1024;
@ -25,6 +23,12 @@ const int ST1_OFFSET = ST0_OFFSET + ST0_SIZE;
static const int VERTEX_BUFFER_SIZE = XYZ_SIZE + COLOR_SIZE + ST0_SIZE + ST1_SIZE; static const int VERTEX_BUFFER_SIZE = XYZ_SIZE + COLOR_SIZE + ST0_SIZE + ST1_SIZE;
static const int INDEX_BUFFER_SIZE = 2 * 1024 * 1024; static const int INDEX_BUFFER_SIZE = 2 * 1024 * 1024;
#define DX_CHECK(function_call) { \
HRESULT hr = function_call; \
if (FAILED(hr)) \
ri.Error(ERR_FATAL, "Direct3D: error returned by %s", #function_call); \
}
static DXGI_FORMAT get_depth_format() { static DXGI_FORMAT get_depth_format() {
if (r_stencilbits->integer > 0) { if (r_stencilbits->integer > 0) {
glConfig.stencilBits = 8; glConfig.stencilBits = 8;
@ -35,29 +39,22 @@ static DXGI_FORMAT get_depth_format() {
} }
} }
// Helper function for acquiring the first available hardware adapter that supports Direct3D 12. static void get_hardware_adapter(IDXGIFactory4* factory, IDXGIAdapter1** adapter) {
// If no such adapter can be found, *ppAdapter will be set to nullptr. DXGI_ADAPTER_DESC1 desc;
static void get_hardware_adapter(IDXGIFactory4* p_factory, IDXGIAdapter1** pp_adapter) { UINT adapter_index = 0;
ComPtr<IDXGIAdapter1> adapter; while (factory->EnumAdapters1(adapter_index, adapter) != DXGI_ERROR_NOT_FOUND) {
*pp_adapter = nullptr; (*adapter)->GetDesc1(&desc);
adapter_index++;
for (UINT adapter_index = 0; DXGI_ERROR_NOT_FOUND != p_factory->EnumAdapters1(adapter_index, &adapter); ++adapter_index) {
DXGI_ADAPTER_DESC1 desc;
adapter->GetDesc1(&desc);
if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) { if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) {
// Don't select the Basic Render Driver adapter.
// If you want a software adapter, pass in "/warp" on the command line.
continue; continue;
} }
// check for 11_0 feature level support
// Check to see if the adapter supports Direct3D 12, but don't create the if (SUCCEEDED(D3D12CreateDevice(*adapter, D3D_FEATURE_LEVEL_11_0, _uuidof(ID3D12Device), nullptr))) {
// actual device yet. return;
if (SUCCEEDED(D3D12CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, _uuidof(ID3D12Device), nullptr))) {
break;
} }
} }
*pp_adapter = adapter.Detach(); *adapter = nullptr;
} }
static void wait_for_queue_idle(ID3D12CommandQueue* command_queue) { static void wait_for_queue_idle(ID3D12CommandQueue* command_queue) {
@ -88,22 +85,24 @@ static void record_and_run_commands(ID3D12CommandQueue* command_queue, std::func
ID3D12PipelineState* create_pipeline(const Vk_Pipeline_Def& def); ID3D12PipelineState* create_pipeline(const Vk_Pipeline_Def& def);
void dx_initialize() { void dx_initialize() {
// enable validation in debug configuration
#if defined(_DEBUG) #if defined(_DEBUG)
// Enable the D3D12 debug layer ID3D12Debug* debug_controller;
{ if (SUCCEEDED(D3D12GetDebugInterface(IID_PPV_ARGS(&debug_controller)))) {
ComPtr<ID3D12Debug> debug_controller; debug_controller->EnableDebugLayer();
if (SUCCEEDED(D3D12GetDebugInterface(IID_PPV_ARGS(&debug_controller)))) { debug_controller->Release();
debug_controller->EnableDebugLayer();
}
} }
#endif #endif
ComPtr<IDXGIFactory4> factory; IDXGIFactory4* factory;
DX_CHECK(CreateDXGIFactory1(IID_PPV_ARGS(&factory))); DX_CHECK(CreateDXGIFactory1(IID_PPV_ARGS(&factory)));
ComPtr<IDXGIAdapter1> hardware_adapter; IDXGIAdapter1* hardware_adapter;
get_hardware_adapter(factory.Get(), &hardware_adapter); get_hardware_adapter(factory, &hardware_adapter);
DX_CHECK(D3D12CreateDevice(hardware_adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&dx.device))); DX_CHECK(D3D12CreateDevice(hardware_adapter, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&dx.device)));
hardware_adapter->Release();
hardware_adapter = nullptr;
// Describe and create the command queue. // Describe and create the command queue.
D3D12_COMMAND_QUEUE_DESC queueDesc = {}; D3D12_COMMAND_QUEUE_DESC queueDesc = {};
@ -114,7 +113,7 @@ void dx_initialize() {
// Describe and create the swap chain. // Describe and create the swap chain.
DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {}; DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {};
swapChainDesc.BufferCount = D3D_FRAME_COUNT; swapChainDesc.BufferCount = SWAPCHAIN_BUFFER_COUNT;
swapChainDesc.Width = glConfig.vidWidth; swapChainDesc.Width = glConfig.vidWidth;
swapChainDesc.Height = glConfig.vidHeight; swapChainDesc.Height = glConfig.vidHeight;
swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
@ -122,9 +121,9 @@ void dx_initialize() {
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Count = 1;
ComPtr<IDXGISwapChain1> swapchain; IDXGISwapChain1* swapchain;
DX_CHECK(factory->CreateSwapChainForHwnd( DX_CHECK(factory->CreateSwapChainForHwnd(
dx.command_queue, // Swap chain needs the queue so that it can force a flush on it. dx.command_queue,
g_wv.hWnd_dx, g_wv.hWnd_dx,
&swapChainDesc, &swapChainDesc,
nullptr, nullptr,
@ -132,17 +131,20 @@ void dx_initialize() {
&swapchain &swapchain
)); ));
// This sample does not support fullscreen transitions.
DX_CHECK(factory->MakeWindowAssociation(g_wv.hWnd_dx, DXGI_MWA_NO_ALT_ENTER)); DX_CHECK(factory->MakeWindowAssociation(g_wv.hWnd_dx, DXGI_MWA_NO_ALT_ENTER));
DX_CHECK(swapchain.As(&dx.swapchain)); swapchain->QueryInterface(__uuidof(IDXGISwapChain3), (void**)&dx.swapchain);
swapchain->Release();
dx.frame_index = dx.swapchain->GetCurrentBackBufferIndex(); dx.frame_index = dx.swapchain->GetCurrentBackBufferIndex();
factory->Release();
factory = nullptr;
// Create descriptor heaps. // Create descriptor heaps.
{ {
// RTV heap. // RTV heap.
{ {
D3D12_DESCRIPTOR_HEAP_DESC heap_desc; D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
heap_desc.NumDescriptors = D3D_FRAME_COUNT; heap_desc.NumDescriptors = SWAPCHAIN_BUFFER_COUNT;
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV; heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE; heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
heap_desc.NodeMask = 0; heap_desc.NodeMask = 0;
@ -180,7 +182,7 @@ void dx_initialize() {
// RTV descriptors. // RTV descriptors.
{ {
CD3DX12_CPU_DESCRIPTOR_HANDLE rtv_handle(dx.rtv_heap->GetCPUDescriptorHandleForHeapStart()); CD3DX12_CPU_DESCRIPTOR_HANDLE rtv_handle(dx.rtv_heap->GetCPUDescriptorHandleForHeapStart());
for (UINT i = 0; i < D3D_FRAME_COUNT; i++) for (UINT i = 0; i < SWAPCHAIN_BUFFER_COUNT; i++)
{ {
DX_CHECK(dx.swapchain->GetBuffer(i, IID_PPV_ARGS(&dx.render_targets[i]))); DX_CHECK(dx.swapchain->GetBuffer(i, IID_PPV_ARGS(&dx.render_targets[i])));
dx.device->CreateRenderTargetView(dx.render_targets[i], nullptr, rtv_handle); dx.device->CreateRenderTargetView(dx.render_targets[i], nullptr, rtv_handle);
@ -288,11 +290,17 @@ void dx_initialize() {
root_signature_desc.Init(_countof(root_parameters), root_parameters, 0, nullptr, root_signature_desc.Init(_countof(root_parameters), root_parameters, 0, nullptr,
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT); D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT);
ComPtr<ID3DBlob> signature, error; ID3DBlob* signature;
ID3DBlob* error;
DX_CHECK(D3D12SerializeRootSignature(&root_signature_desc, D3D_ROOT_SIGNATURE_VERSION_1, DX_CHECK(D3D12SerializeRootSignature(&root_signature_desc, D3D_ROOT_SIGNATURE_VERSION_1,
&signature, &error)); &signature, &error));
DX_CHECK(dx.device->CreateRootSignature(0, signature->GetBufferPointer(), signature->GetBufferSize(), DX_CHECK(dx.device->CreateRootSignature(0, signature->GetBufferPointer(), signature->GetBufferSize(),
IID_PPV_ARGS(&dx.root_signature))); IID_PPV_ARGS(&dx.root_signature)));
if (signature != nullptr)
signature->Release();
if (error != nullptr)
error->Release();
} }
DX_CHECK(dx.device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, dx.command_allocator, nullptr, DX_CHECK(dx.device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, dx.command_allocator, nullptr,
@ -496,7 +504,8 @@ void dx_shutdown() {
dx.surface_debug_pipeline_state_outline->Release(); dx.surface_debug_pipeline_state_outline->Release();
dx.images_debug_pipeline_state->Release(); dx.images_debug_pipeline_state->Release();
dx.swapchain.Reset(); dx.swapchain->Release();
dx.swapchain = nullptr;
dx.command_allocator->Release(); dx.command_allocator->Release();
dx.command_allocator = nullptr; dx.command_allocator = nullptr;
@ -504,7 +513,7 @@ void dx_shutdown() {
dx.helper_command_allocator->Release(); dx.helper_command_allocator->Release();
dx.helper_command_allocator = nullptr; dx.helper_command_allocator = nullptr;
for (int i = 0; i < D3D_FRAME_COUNT; i++) { for (int i = 0; i < SWAPCHAIN_BUFFER_COUNT; i++) {
dx.render_targets[i]->Release(); dx.render_targets[i]->Release();
} }
@ -571,9 +580,19 @@ void dx_wait_device_idle() {
wait_for_queue_idle(dx.command_queue); wait_for_queue_idle(dx.command_queue);
} }
Dx_Image dx_create_image(int width, int height, DXGI_FORMAT format, int mip_levels, bool repeat_texture, int image_index) { Dx_Image dx_create_image(int width, int height, Dx_Image_Format format, int mip_levels, bool repeat_texture, int image_index) {
Dx_Image image; Dx_Image image;
DXGI_FORMAT dx_format;
if (format == IMAGE_FORMAT_RGBA8)
dx_format = DXGI_FORMAT_R8G8B8A8_UNORM;
else if (format == IMAGE_FORMAT_BGRA4)
dx_format = DXGI_FORMAT_B4G4R4A4_UNORM;
else {
assert(format == IMAGE_FORMAT_BGR5A1);
dx_format = DXGI_FORMAT_B5G5R5A1_UNORM;
}
// create texture // create texture
{ {
D3D12_RESOURCE_DESC desc; D3D12_RESOURCE_DESC desc;
@ -583,7 +602,7 @@ Dx_Image dx_create_image(int width, int height, DXGI_FORMAT format, int mip_leve
desc.Height = height; desc.Height = height;
desc.DepthOrArraySize = 1; desc.DepthOrArraySize = 1;
desc.MipLevels = mip_levels; desc.MipLevels = mip_levels;
desc.Format = format; desc.Format = dx_format;
desc.SampleDesc.Count = 1; desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0; desc.SampleDesc.Quality = 0;
desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
@ -601,7 +620,7 @@ Dx_Image dx_create_image(int width, int height, DXGI_FORMAT format, int mip_leve
// create texture descriptor // create texture descriptor
{ {
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc{}; D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc{};
srv_desc.Format = format; srv_desc.Format = dx_format;
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
srv_desc.Texture2D.MipLevels = mip_levels; srv_desc.Texture2D.MipLevels = mip_levels;
@ -651,7 +670,7 @@ void dx_upload_image_data(ID3D12Resource* texture, int width, int height, int mi
// //
// Create upload upload texture. // Create upload upload texture.
// //
ComPtr<ID3D12Resource> upload_texture; ID3D12Resource* upload_texture;
DX_CHECK(dx.device->CreateCommittedResource( DX_CHECK(dx.device->CreateCommittedResource(
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_UPLOAD), &CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_UPLOAD),
D3D12_HEAP_FLAG_NONE, D3D12_HEAP_FLAG_NONE,
@ -693,7 +712,7 @@ void dx_upload_image_data(ID3D12Resource* texture, int width, int height, int mi
dst.SubresourceIndex = i; dst.SubresourceIndex = i;
D3D12_TEXTURE_COPY_LOCATION src; D3D12_TEXTURE_COPY_LOCATION src;
src.pResource = upload_texture.Get(); src.pResource = upload_texture;
src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
src.PlacedFootprint = regions[i]; src.PlacedFootprint = regions[i];
@ -703,6 +722,8 @@ void dx_upload_image_data(ID3D12Resource* texture, int width, int height, int mi
command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(texture, command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(texture,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE)); D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE));
}); });
upload_texture->Release();
} }
static ID3D12PipelineState* create_pipeline(const Vk_Pipeline_Def& def) { static ID3D12PipelineState* create_pipeline(const Vk_Pipeline_Def& def) {

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@ -1,24 +1,17 @@
#pragma once #pragma once
#include "D3d12.h" struct ID3D12CommandAllocator;
#include "D3d12SDKLayers.h" struct ID3D12GraphicsCommandList;
#include "DXGI1_4.h" struct ID3D12CommandQueue;
#include "wrl.h" struct ID3D12Device;
#include "d3dx12.h" struct ID3D12DescriptorHeap;
#include "D3Dcompiler.h" struct ID3D12Fence;
#include <DirectXMath.h> struct ID3D12PipelineState;
#include "../../engine/platform/win_local.h" struct ID3D12Resource;
struct ID3D12RootSignature;
struct IDXGISwapChain3;
using Microsoft::WRL::ComPtr; constexpr int SWAPCHAIN_BUFFER_COUNT = 2;
using namespace DirectX;
const int D3D_FRAME_COUNT = 2;
#define DX_CHECK(function_call) { \
HRESULT hr = function_call; \
if (FAILED(hr)) \
ri.Error(ERR_FATAL, "Direct3D: error returned by %s", #function_call); \
}
enum Dx_Sampler_Index { enum Dx_Sampler_Index {
SAMPLER_MIP_REPEAT, SAMPLER_MIP_REPEAT,
@ -28,6 +21,12 @@ enum Dx_Sampler_Index {
SAMPLER_COUNT SAMPLER_COUNT
}; };
enum Dx_Image_Format {
IMAGE_FORMAT_RGBA8,
IMAGE_FORMAT_BGRA4,
IMAGE_FORMAT_BGR5A1
};
struct Dx_Image { struct Dx_Image {
ID3D12Resource* texture = nullptr; ID3D12Resource* texture = nullptr;
Dx_Sampler_Index sampler_index = SAMPLER_COUNT; Dx_Sampler_Index sampler_index = SAMPLER_COUNT;
@ -46,7 +45,7 @@ void dx_wait_device_idle();
// //
// Resources allocation. // Resources allocation.
// //
Dx_Image dx_create_image(int width, int height, DXGI_FORMAT format, int mip_levels, bool repeat_texture, int image_index); Dx_Image dx_create_image(int width, int height, Dx_Image_Format format, int mip_levels, bool repeat_texture, int image_index);
void dx_upload_image_data(ID3D12Resource* texture, int width, int height, int mip_levels, const uint8_t* pixels, int bytes_per_pixel); void dx_upload_image_data(ID3D12Resource* texture, int width, int height, int mip_levels, const uint8_t* pixels, int bytes_per_pixel);
void dx_create_sampler_descriptor(const Vk_Sampler_Def& def, Dx_Sampler_Index sampler_index); void dx_create_sampler_descriptor(const Vk_Sampler_Def& def, Dx_Sampler_Index sampler_index);
ID3D12PipelineState* dx_find_pipeline(const Vk_Pipeline_Def& def); ID3D12PipelineState* dx_find_pipeline(const Vk_Pipeline_Def& def);
@ -65,12 +64,12 @@ struct Dx_Instance {
ID3D12Device* device = nullptr; ID3D12Device* device = nullptr;
ID3D12CommandQueue* command_queue = nullptr; ID3D12CommandQueue* command_queue = nullptr;
ComPtr<IDXGISwapChain3> swapchain; IDXGISwapChain3* swapchain = nullptr;
ID3D12DescriptorHeap* rtv_heap = nullptr; ID3D12DescriptorHeap* rtv_heap = nullptr;
UINT rtv_descriptor_size = 0; UINT rtv_descriptor_size = 0;
ID3D12Resource* render_targets[D3D_FRAME_COUNT]; ID3D12Resource* render_targets[SWAPCHAIN_BUFFER_COUNT];
ID3D12RootSignature* root_signature = nullptr; ID3D12RootSignature* root_signature = nullptr;
ID3D12CommandAllocator* command_allocator = nullptr; ID3D12CommandAllocator* command_allocator = nullptr;
ID3D12CommandAllocator* helper_command_allocator = nullptr; ID3D12CommandAllocator* helper_command_allocator = nullptr;

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@ -21,6 +21,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/ */
#include "tr_local.h" #include "tr_local.h"
// DX12
#include "d3d12.h"
backEndData_t *backEndData[SMP_FRAMES]; backEndData_t *backEndData[SMP_FRAMES];
backEndState_t backEnd; backEndState_t backEnd;
@ -734,7 +737,7 @@ void RE_UploadCinematic (int w, int h, int cols, int rows, const byte *data, int
int image_index = tr.scratchImage[client]->index; int image_index = tr.scratchImage[client]->index;
Dx_Image& image = dx_world.images[image_index]; Dx_Image& image = dx_world.images[image_index];
image.texture->Release(); image.texture->Release();
image = dx_create_image(cols, rows, DXGI_FORMAT_R8G8B8A8_UNORM, 1, false, image_index); image = dx_create_image(cols, rows, IMAGE_FORMAT_RGBA8, 1, false, image_index);
dx_upload_image_data(image.texture, cols, rows, 1, data, 4); dx_upload_image_data(image.texture, cols, rows, 1, data, 4);
} }
} else { } else {

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@ -715,16 +715,16 @@ static Dx_Image upload_dx_image(const Image_Upload_Data& upload_data, bool repea
} }
byte* buffer = upload_data.buffer; byte* buffer = upload_data.buffer;
DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM; Dx_Image_Format format = IMAGE_FORMAT_RGBA8;
int bytes_per_pixel = 4; int bytes_per_pixel = 4;
if (r_texturebits->integer <= 16) { if (r_texturebits->integer <= 16) {
buffer = (byte*) ri.Hunk_AllocateTempMemory( upload_data.buffer_size / 2 ); buffer = (byte*) ri.Hunk_AllocateTempMemory( upload_data.buffer_size / 2 );
format = has_alpha ? DXGI_FORMAT_B4G4R4A4_UNORM : DXGI_FORMAT_B5G5R5A1_UNORM; format = has_alpha ? IMAGE_FORMAT_BGRA4 : IMAGE_FORMAT_BGR5A1;
bytes_per_pixel = 2; bytes_per_pixel = 2;
} }
if (format == DXGI_FORMAT_B5G5R5A1_UNORM) { if (format == IMAGE_FORMAT_BGR5A1) {
auto p = (uint16_t*)buffer; auto p = (uint16_t*)buffer;
for (int i = 0; i < upload_data.buffer_size; i += 4, p++) { for (int i = 0; i < upload_data.buffer_size; i += 4, p++) {
byte r = upload_data.buffer[i+0]; byte r = upload_data.buffer[i+0];
@ -736,7 +736,7 @@ static Dx_Image upload_dx_image(const Image_Upload_Data& upload_data, bool repea
(uint32_t((r/255.0) * 31.0 + 0.5) << 10) | (uint32_t((r/255.0) * 31.0 + 0.5) << 10) |
(1 << 15); (1 << 15);
} }
} else if (format == DXGI_FORMAT_B4G4R4A4_UNORM) { } else if (format == IMAGE_FORMAT_BGRA4) {
auto p = (uint16_t*)buffer; auto p = (uint16_t*)buffer;
for (int i = 0; i < upload_data.buffer_size; i += 4, p++) { for (int i = 0; i < upload_data.buffer_size; i += 4, p++) {
byte r = upload_data.buffer[i+0]; byte r = upload_data.buffer[i+0];